SLEA Launch 6 Grants: July-December 2023
SLEA2: TerraMerhyem
The Divine Masculine
My artistic interpretation of the Divine Masculine: beauty, strength, majesty, power, protection, intelligence, greatness, goodness, creativity, constructiveness, respect, justice, wisdom... Aura... Humor... And sensuality: not an ethereal being, but flesh, blood, desire... Not oppression, not brutality !... Positive masculine energy... The sacred masculine can be seen as the deep essence of man...
And be wished... I am a woman, and as a woman I know how to imagine, to desire, to magnify the Masculine...
And be wished... I am a woman, and as a woman I know how to imagine, to desire, to magnify the Masculine...
SLEA3: Armageddon Incognito
Tank One
A surreal underwater realm.
SLEA4 (NW): Gina Broone
De Chirico revisited", inspired by Giorgio de Chirico
Gina Broono is an architect and art enthusiast who practices her craft in the virtual world of Second Life. She created an art installation called "De Chirico revisited", inspired by Giorgio de Chirico who was an Italian painter and the main exponent of metaphysical painting, a style that is characterized by the representation of empty spaces, mannequins, unusual objects and enigmatic atmospheres. Among his most famous works are "The disturbing muses", "The enigma of the hour" and "The nostalgia of infinity".
With this build, she wanted to recreate a three-dimensional, rather barren space with structures and objects placed about, reminiscent of de Chirico's "the Enigma of an autumn afternoon" that Second Life residents can meander around and reflect on their lives and things that the build reminds them of, such as peace, solitude, quiet, grandeur, the human condition, life, loneliness, happiness. The SLEA sim wind lights afford dramatic shadows creating a poetic effect as one traverses the build.
Thank you to Second Life Endowment for the Arts and Regi Yifu, SLEA coordinator, for the opportunity to exhibit her build.
With this build, she wanted to recreate a three-dimensional, rather barren space with structures and objects placed about, reminiscent of de Chirico's "the Enigma of an autumn afternoon" that Second Life residents can meander around and reflect on their lives and things that the build reminds them of, such as peace, solitude, quiet, grandeur, the human condition, life, loneliness, happiness. The SLEA sim wind lights afford dramatic shadows creating a poetic effect as one traverses the build.
Thank you to Second Life Endowment for the Arts and Regi Yifu, SLEA coordinator, for the opportunity to exhibit her build.
SLEA4 (NW): Tap Quinten
Tap Quentin (a.k.a.) Bill Hendricks is a Second Life (SL) and Real Life (RL) Artist and has shown at SLEA’s Sky Gallery twice. He holds an MFA from Minneapolis College of Art and Design. Bill came to SL 16 years ago. He was fascinated by the global community and the creative space he found to experiment, play, and present his work. Second Life has always fascinated me because the very concept of this virtual space tweaks our perceptions of what reality might be and is.
Tap Quentin will use this opportunity to stretch his imagination and technical abilities further to communicate better the aspects of the nature of being. This concept can be simplified into “questions about the nature of reality. Second Life is not a game but a community that allows a global community to test and poke at the fabrics of reality, cultural or physical. In this work, I will create a labyrinth rather than a maze. Some say a maze is where you find yourself, and a labyrinth is where you come to know yourself.
Tap Quentin will use this opportunity to stretch his imagination and technical abilities further to communicate better the aspects of the nature of being. This concept can be simplified into “questions about the nature of reality. Second Life is not a game but a community that allows a global community to test and poke at the fabrics of reality, cultural or physical. In this work, I will create a labyrinth rather than a maze. Some say a maze is where you find yourself, and a labyrinth is where you come to know yourself.
SLEA4 (NE): Dragon
Post Apocalyptic Wall
The artistic event "post-apocalyptic wall" presents a series of sculptures and works of art that explore the themes of the post-apocalyptic and the decadent, in a contrast between the hardness of the theme and the lightness of the colors. The sculptures are made in an abstract form and evoke scenarios of destruction and abandonment, but also of resistance and hope. The works of art are painted with transparent and luminous colors, which create effects of reflection and refraction of light, giving life and movement to the forms. The event aims to stimulate reflection on the state of the world and the possibilities for change, through beauty and creativity.
SLEA4 (NE): Ama Ree
Legends of Naydia (Adventure Game)
Legends of Naydia is a mystery adventure game.In your travels, you find yourself near a Sanctuary of the Order where three people have gone missing. Can you learn what happened to them and restore their lives?
SLEA4 (SE/SW): Fennet
Nostalgia
"Nostalgia" is an interactive lyrical installation inspired by growing up during the cold war, as well as various personal experiences and tragedies. The core of the story is nostalgia for a past that I remember as the paradisical Cold War. It wasn't, but that doesn't diminish my longing.Each of the 6 levels represents an era of my life. I don't restrict teleportation, but would like visitors to experience the story in chronological order. New visitors will enter at the landing point and follow a single easy-to-find teleporter to the next time period.
For the best viewing, accept the SLEA experience. There's a lot of ambient sound, so turn the music off and enable media. Set your draw distance to 350 or less and crank the LOD as high as you can. "Nostalgia" should look good under basic or advanced lighting and most of it looks better at night. If your system is limited just set the environment to midnight. The entrance sign will give you instructions and a headlamp to wear in darker areas. It's a great setting for photography, with a lot of detail and much to discover. Take your time, wander through the landscapes, inspect everything in detail, and look for instructive cues.
Fennet in SL is the visual Artist MEA in the corporeal world.I'm interested primarily in creating installations, often personal, sometimes political, beautiful, terrible, funny, and sad at the same time. My best work is a lot like what I've built here. As an artist, I did what was necessary to earn a living, and spent more time making objects that could be carried home in a suitcase than the elaborate installations I would have devoted myself to had it been possible. "Nostalgia's" "Studio Arts" level includes numerous photographic representations of my real-life art.
The ghost of my husband, soul mate, and muse haunts the build. Our life together is what I miss the most. What are you nostalgic for?
For the best viewing, accept the SLEA experience. There's a lot of ambient sound, so turn the music off and enable media. Set your draw distance to 350 or less and crank the LOD as high as you can. "Nostalgia" should look good under basic or advanced lighting and most of it looks better at night. If your system is limited just set the environment to midnight. The entrance sign will give you instructions and a headlamp to wear in darker areas. It's a great setting for photography, with a lot of detail and much to discover. Take your time, wander through the landscapes, inspect everything in detail, and look for instructive cues.
Fennet in SL is the visual Artist MEA in the corporeal world.I'm interested primarily in creating installations, often personal, sometimes political, beautiful, terrible, funny, and sad at the same time. My best work is a lot like what I've built here. As an artist, I did what was necessary to earn a living, and spent more time making objects that could be carried home in a suitcase than the elaborate installations I would have devoted myself to had it been possible. "Nostalgia's" "Studio Arts" level includes numerous photographic representations of my real-life art.
The ghost of my husband, soul mate, and muse haunts the build. Our life together is what I miss the most. What are you nostalgic for?
SLEA6: AmandaT Tamatzui
Planet Tambalya
Planet Tambalya is part of the SLEA (SL Endowment for the Arts) that I got awarded. The full region is being built with lots of love for you to enjoy!
The theme is Sci-fi whimsical, so you are welcome to enjoy the colourful world, get a Tambalyan passport which will make a good memento.
There will be events monthly with gifts and other fun times. Make sure you use shared environment especially when you ride the rockets/ shuttles up into space!
Please come to these events and get your Tambalyan passport and start collecting the special stamps I will be creating for you. I am the chief designer for the BBB (Bellisserian Bureau of Bureaucracy ).
The theme is Sci-fi whimsical, so you are welcome to enjoy the colourful world, get a Tambalyan passport which will make a good memento.
There will be events monthly with gifts and other fun times. Make sure you use shared environment especially when you ride the rockets/ shuttles up into space!
Please come to these events and get your Tambalyan passport and start collecting the special stamps I will be creating for you. I am the chief designer for the BBB (Bellisserian Bureau of Bureaucracy ).
SLEA8: Rage Darkstone
Shock, Awe and Bewilderment.
First off, please come and share with me the three major performances I will enact during my 6-month SLEA 8 grant. Come and travel through the huge maze of 9 major builds that I will unveil gradually after each of the performances. The first performance on SLEA 8 on September 10th at 1:30pm slt, and on two subsequent dates and times best suited to audiences from the Americas, Asia, and Europe. After all, we all belong to a broad, global community.
Through my SLEA grant, I wish to "speak to your heart"; that is, I want you to experience my art as both emotions as well as images. Over 30 or more SL performances, I have developed a style of "building performances”. Each last an hour, rezing and derezing objects with thousands of LI of objects, employing all the digital means of artistic expression SL offers us: 2D textures, 3D mesh statues, avatars, and animesh, performed with machinima and performances that evolve over time in highly immersive and dynamic SL environments of my making. Indeed, I make all the pieces of my art myself (that is SL's great beauty). I use a panoply of SL scripts, features, and computer programs (Blender, PS, Premiere, but no AI) with which I make all the textures, sculptures, avatars, animesh, machinima, windlight I use during my performances (I still have not learned how to make my own animations or how to compose music, but I will get there :).
The three large-scale performances constitute the centerpieces of my SLEA 8 performance art. During these performances I "paint" using simultaneously the full set of “colors” on the SL pallet; that is, not only 2D textures and 3D mesh statues, avatars, and animesh, but also particles, dance, music, displayed during particles shows with changing windlights. I will use SL's full artistic pallet to express, reflect and share deep-seated emotions that I feel and that I would love my audiences to experience with me through my performances art and builds.
Importantly, each of the performances reveals and leaves in place the large builds I rezzed during the performance. What emerges is a huge configuration of 9 builds that people will be able to visit moving from one to the next using a series of teleporters. To illustrate, my first September 10th performance will reveal and leave in place three major builds that you will be able to visit at your leisure after the performances. You will be able to travel to a build made of huge spinning planets, to another galaxy of spinning stars and particles, and to watch a gigantic sun that is 1000 meters in diameter spin in the ether. At my second performance, I will unveil four additional major builds that I am dying to show you (they are already there, but please hold off from exploring them). There is a 300-meter-high Egyptian pyramid that can be traveled from the inside, an Egyptian temple that dwarfs audiences by its sheer size; an elevator that will carry you up a 1000-meter-high tower; and finally flights of stairs that descend into the pits of a gigantic volcano. I still don't know what structures will emerge out of the third of my performances :).
My fondest hope is that you will come and experience with me my performance builds and the builds they leave in their aftermath.
Through my SLEA grant, I wish to "speak to your heart"; that is, I want you to experience my art as both emotions as well as images. Over 30 or more SL performances, I have developed a style of "building performances”. Each last an hour, rezing and derezing objects with thousands of LI of objects, employing all the digital means of artistic expression SL offers us: 2D textures, 3D mesh statues, avatars, and animesh, performed with machinima and performances that evolve over time in highly immersive and dynamic SL environments of my making. Indeed, I make all the pieces of my art myself (that is SL's great beauty). I use a panoply of SL scripts, features, and computer programs (Blender, PS, Premiere, but no AI) with which I make all the textures, sculptures, avatars, animesh, machinima, windlight I use during my performances (I still have not learned how to make my own animations or how to compose music, but I will get there :).
The three large-scale performances constitute the centerpieces of my SLEA 8 performance art. During these performances I "paint" using simultaneously the full set of “colors” on the SL pallet; that is, not only 2D textures and 3D mesh statues, avatars, and animesh, but also particles, dance, music, displayed during particles shows with changing windlights. I will use SL's full artistic pallet to express, reflect and share deep-seated emotions that I feel and that I would love my audiences to experience with me through my performances art and builds.
Importantly, each of the performances reveals and leaves in place the large builds I rezzed during the performance. What emerges is a huge configuration of 9 builds that people will be able to visit moving from one to the next using a series of teleporters. To illustrate, my first September 10th performance will reveal and leave in place three major builds that you will be able to visit at your leisure after the performances. You will be able to travel to a build made of huge spinning planets, to another galaxy of spinning stars and particles, and to watch a gigantic sun that is 1000 meters in diameter spin in the ether. At my second performance, I will unveil four additional major builds that I am dying to show you (they are already there, but please hold off from exploring them). There is a 300-meter-high Egyptian pyramid that can be traveled from the inside, an Egyptian temple that dwarfs audiences by its sheer size; an elevator that will carry you up a 1000-meter-high tower; and finally flights of stairs that descend into the pits of a gigantic volcano. I still don't know what structures will emerge out of the third of my performances :).
My fondest hope is that you will come and experience with me my performance builds and the builds they leave in their aftermath.